MobileIN.com Perspective
Case Study: Clickgamer - A Content Aggregator's
Perspective on the Value Capture of Content
By Joe Wee, COO, Clickgamer Technologies Ltd.
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Part Three: Clickgamer Mobile Content Leadership IDC estimates that there will be about 440 million data-capable handsets in use in 2006, up from 17.4 million in 2001. Applications will drive much of this growth with software that make use of better resolution screens, higher cpu and speedier wireless networks which help users extend productivity beyond the desktop, play games, and perform a whole host of activities whilst on the go, using their mobile device as the unified tool for voice, data and digital media. In the past 3 years,
Clickgamer has seen a phenomenal increase in worker mobility, the convergence
of voice and data devices, quantum leaps in innovations in mobile device design
and an ever-growing demand for mobile software.
There are still many challenges that we will face, and many unforeseen
ones to come in delivering premium content to the end user. However, there
is a rule of thumb that guides internal policies and technology development
that has always has been and always will be fundamental: the Customer is
King !
The views and opinions expressed in this article do not necessarily represent the views of MobileIN.com. You are encouraged to seek the advice of health professional concerning these matters of great importance.
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