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Mobile Adult Content 2008
Securing Revenue from Adult Entertainment

May 2008


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 Research
Adult content is a huge business and is one of the few entertainment industries to have withstood economic pressures which have led to sectors such as the music industry, witnessing a decline. On the internet, pornography has been one of the few success stories in terms of revenue generation. Pornography is increasingly becoming available on mobile around the world. Can you afford to ignore mobile adult content?

The technology on the handset continually allows improved service launches. Mobile adult content services are now a lot more appealing to consumers who can access a range of products and services such as video, SMS, MMS and location based services. The evolution of mobile technology means that adult services available are more attractive than poor quality black and white MMS services for example.

Opinions on adult content will continue to differ, from person to person, from country to country. Nevertheless there is no doubting that mobile adult content can reap rewards for mobile operators, content producers, aggregators and distributors. There are though a number of moral issues that must be taken in to account such as content filtering and age verification. Laws and regulations in different countries are also having an effect on what services can be offered.

This report will provide you with information on all of the latest mobile services, laws and regulations that you need to know when entering in to the mobile adult content market. Can you afford to be left behind in what is an enormous and ever expanding market? Do your countries laws and regulations prevent you from offering any noteworthy services to the consumer? How can you make the most out of mobile content?

Reading this report will provide you with answers to the following:
• What obstacles still remain for mobile adult content and can these be overcome in the future?
• What adult content is available on mobile?
• What types of content will be the most successful?
• Who are the leading content providers and distributors?
• Who will be the beneficiaries of new forms of mobile adult content?

Mobile Adult Content Services have great potential due to the relationship between a mobile subscriber and their developing handset, where the mobile device is with the end-user for most of their waking time. With mobile penetration reaching 100 per cent in many developed markets, the mobile phone will soon be in virtually everyone’s pocket. Payments and banking are increasingly safe and imaging continues to improve. Do you understand this market? Do you know how it will develop? Is this an issue that you need to act on and find out about now?

The mobile adult content market will be a huge market, with those involved able to earn substantial revenues. It is therefore imperative that you take positive action if you have not already done so.

Table of Contents

Executive Summary
E.1 Different Viewpoints
E.2 How is mobile adult content different?
E.3 Focus of the Report

1. Introduction
1.1 The Market for Pornography
1.2 Porn and the Internet
Table 1.1: Camera phone penetration (April 2007)
1.3 Challenges in Quantifying the Porn Industry
1.4 Has Porn Been Over-Valued?

2. Market Overview
2.1 Background
2.2 The Challenges Posed by Walled Gardens
2.2.1 Dumb bit-pipe vs. Walled Garden
2.3 Types of mobile adult content available
2.3.1 Voice Calls
2.3.2 SMS
Chart 2.1: SMS sent in UK (1999-2013)
2.3.3 MMS
2.3.4 Mobile Video
2.3.5 Location Based Services?
2.3.6 Mobile internet access
2.3.7 Mobile Gaming
2.3.8 Mobile Gambling
2.3.9 Video Calling
Chart 2.2: Number of Video phones in the World (2008-2013)
Chart 2.3: Popularity of Video Phones in Japan
2.4 The Mobile Porn value chain

3. Regulating adult content
3.1 Age Verification
Chart 3.1: Age parents bought child first phone (January 2008, UK)
Chart 3.2: When did child first own a mobile phone? (December 2007, Japan)
Chart 3.3: Types of phone Japanese children have?
3.2 Telefonica O2
3.3 Vodafone
3.4 Vodafone Italy
Figure 3.1: Primofonino
3.5 AT&T
3.6 Sprint
3.7 Methods of Age Verification
3.7.1 Handset-Based Age Verification
3.7.2 Oplayo
3.7.3 Leopard Labs
Table 3.1: Leopard Labs Partners
3.7.4 Network operators
3.7.5 Home users
3.7.6 Business users
3.7.7 Handset Manufacturers
3.7.8 ACE*COMM
3.7.9 RuleSpace
Table 3.2: RuleSpace Customers
3.8 National Markets
3.8.1 North America: Public Backlash
3.8.1.1 Lack of Awareness
3.8.2 Japan: Naivety
Chart 3.3: Japanese knowledge of mobile filtering (October 2007)
3.8.3 Europe
3.8.3.1 Switzerland
3.8.3.2 UK
3.8.3.3 Self Regulation
3.8.4 National Agreements
Table 3.2: Code of Conduct/Legislation in different countries
3.8.5 Germany
Table 3.3: German operators who signed Code of Conduct
3.8.5 France
3.8.6 Australia
3.8.7 Cambodia
3.8.8 Philippines
3.8.9 Pornography Banned?
Table 3.4: Countries where pornography is banned
3.8.10 China
3.9 Filtering
3.9.1 Internet Content Filtering
3.9.2 Content Filtering on Mobile Handsets
3.9.3 Japanese SFS Browsers
3.9.4 Child Porn
Table 3.5: Companies that have joined Mobile Alliance
3.9.5 Manga
Chart 3.4: Should Manga cartoons be subject to regulation? (October 2007)
3.10 Payment
3.10.1 Billing models
3.10.2 Paying for Porn by SMS
3.10.3 Payforit
Table 3.6: Payforit Payment Intermediaries
3.10.4 Third Party Billing Providers
3.10.5 Bango.net
Chart 3.5: Location of Bango customers
Table 3.7: Bango Services
Table 3.8: Bango Professional Features
Table 3.9: Bango Advanced Features
Table 3.10: Bango Advantage
Table 3.11: Bango Analytics
3.10.6 mBill
Table 3.12: Countries where mBill operate
Table 3.13: mBill Services
3.10.7 Third Party Billing Providers Overview
3.11 Handset/User Experience
3.12 Network speed and coverage
3.13 Memory Capacity
3.14 Screen Size
3.15 Battery Life
3.16 Pricing

4. Perspectives on adult content
4.1 European Commission's Framework on Child Safety
Table 4.1: Signatories of the European Framework on Safer Mobile Use by Younger Teenagers and Children
4.1.1 Recommendations on Safer Mobile Use
4.1.2 Access Control Mechanisms
4.1.3 Raising Awareness and Education
4.1.4 Classification of Commercial Content
4.1.5 Illegal Content on mobile community products or on the internet
4.1.6 Implementation, Stakeholder Consultation and Review
4.1.7 European Framework Overview
4.2 Private Media Group
4.3 Mobile Streams
4.4 Mobile only adult content
4.4.1 RatedPhone
Table 4.2: Brands provided by RatedPhone
4.4.2 Adult Mobile Solutions
Table 4.3: Adult Mobile Solutions services
4.4.3 Xobile
4.4.5 Mobile only Adult Content Overview
4.5 Moves by Big Brands
4.5.1 Playboy
Table 4.4: Playboy Revenue Q4 2007 and Year 2007
Chart 4.1: Playboy Revenue Generation Q4 2007
Chart 4.2: Playboy Revenue Generation Year 2007
4.5.1.1 Playboy and 3
4.5.1.2 Playboy and Quattro Wireless
4.5.1.3 Playboy in Asia
Table 4.5: Acme Mobile Partners
4.5.1.4 Playboy in Europe
4.5.1.5 Playboy and Minick
4.5.1.6 Playboy's wireless outlook
4.5.2 Penthouse
4.5.2.1 Penthouse and Various Inc.
4.5.2.2 Penthouse and Waat
4.5.2.3 Penthouse Overview
4.5.3 Hustler
4.5.3.1 Hustler and Giant Mobile
4.5.3.2 Hustler and Mobival
4.5.4 "Lads Mags"
4.5.4.1 Bauer Consumer Media and Emap
4.5.4.1.1 Emap and Yospace
4.5.4.1.2 FHM
4.5.4.1.3 Zoo
4.5.4.2 IPC Media
4.5.4.2.1 Loaded and Nuts
4.5.4.3 MaximToGo
4.5.5 Vivid
4.5.6 Moves by Big Brands Overview
4.5.7 “Lads Mags” v Pornography Providers
4.6 Aggregators/Distributors
4.6.1 Brickhouse Mobile
4.6.2 Jamba! (Jamster)
4.6.3 PhoneBox Entertainment
4.6.4 Aggregators/Distributors Overview

5. User generated content
5.2.1 SeeMeTV
5.2.2 LookAtMe!
5.2.3 Eyevibe
5.2.4 Peekabootv
5.2.4.1 Maxim Little Black Book
5.2.5 Threat to user generated content?
5.2.6 Entering the market?
5.2.7 User generated adult mobile content overview

6. Dating Services
6.1 Online Dating
6.2 Mobile Dating
Table 6.1: Mobile Dating Users 2008-2013
6.2.1 New dating services
6.2.1.1 Ice Brkr
6.2.1.2 Ice Breaker, Inc
6.2.1.3 New services overview
6.3 Mobile dating and video
6.3.1 3G Dating Agency
6.3.2 Mobestar
6.3.3 Mobile dating and video overview
6.4 Phonely
6.4.1 Phonely Success story
6.5 Dating services on web becoming mobile?
6.5.1 Match.com
6.5.2 BharatMatrimony
6.6 Mobile dating and Location Based Services
6.6.1 Meetmoi
Table 6.2: Meetmoi Operator Prices
6.6.2 Danger of Meetmoi?
6.7 Mobile Dating Overview

7. Future of Mobile adult content
7.1 What does the future hold for mobile adult content?
7.2 Mobile Video Chat
7.2.1 Cherrysauce.com and Babemobile.co.uk
7.2.2 3OOOH Mobile Entertainment
7.2.3 Video Chat overview
7.3 Marketing and Promotion
7.3.1 leapSCAN
7.4 iPhone
7.5 Accessory Market

8. Forecasts and Predictions
8.1 Challenges for Start-Up Content Providers
8.2 Which sectors will be most profitable?
Chart 8.1: Distribution Channel for Mobile Adult Content Services 2013
8.3 Market Value of Mobile Adult Content
Chart 8.2: Global Market Value of Mobile Adult Content
8.4 The importance of the US market
8.5 Who Will Derive Most Benefit From the Mobile Porn Value Chain?
8.6 Network Operators
8.7 Recommendations for Network Operators
8.8 Content Providers
8.9 Recommendations for Content Providers


LIST OF COMPANIES/ORGANISATIONS MENTIONED IN THE REPORT

3, 2ergo, 3000H Mobile Entertainment, 3G Dating Agency, Abandon Mobile, ABC, ACE*COMM, ACMA, Acme Mobile, Adult Cobile Solutions, AEBN, Airbourne Mobile, AirG,
Alltel, American Express, AOL, Apple, Arphiola, AT&T, Babecast, Babestation, Bango.net, Barnados, Bauer Consumer Media, BharatMatrimony, Boost, Bouyges Telecom, Brickhouse Mobile, BskyB, BT, CBS, CellularOne, Cherry Media, Cherrysauce,
Chikka, Childline, Children's Society, CHIS, CIMO Global Services, Clearchannel, Cocoasoft, ContentKeeper Technologies, Cosmote, Cricket, DCS Group, debitel, Dennis Publishing, Dialogue Communications, Digital Playground, dotMobi, Electronic Arts, Emap, E-Plus, Ericsson IPX, Eyevibe, Finesse Mobile, French Mobile Operators Association, Giant Mobile, Girls Gone Wild, GlamDNA, GlobalFun, Go Mobile, GSMA, Handy Games, Hustler, Hybyte Solutions and Services, IBM, Ice Breaker Inc, Ice Brkr, ICSTIS, Indiagames, InFusio, Inlogic, IPC Media, iplay, Jamba!, Jenna Jameson, Kiloo, Kitmaker, KolayARKADAS, Leopard Labs, LFP Broadcasting, LG, Live XXX TV, Mac & Bumble, Match.com, mBill, mBlox, McAfee, Meetmoi, Microforum International, Microsoft,
Minick, Ministry Of Sound, Mobestar, mobilcom, Mobile Interactive Group, Mobile Streams, Mobility Zone, Mobilkom, Mobival, Mobiznet, Motorola, MTV, MX Telecom, N2H2, Nasdaq, NBC, NCH, NetBox Blue, Netcollex, Netsize, News Corporation, Nokia,
Nostromo, NSPCC, NTT DoCoMo, O2, Ofcom, Opera, Oplayo, Orange, Overloaded, Ozura, Parkmead Group, Peekabootv, Penthouse, Phone House Telecom, PhoneBox Entertainment, Phonely, Pink Visual, Playboy, Player One, Player X, Playgirl, Popcap Games, PornoTube, Private Media Group, Quattro Wireless, RatedChix, RedTube, RIM,
Royal KPN, RuleSpace, Sanyo, Sega, SFR, Siemens, Sprint, Suki, Sybase 365, Symbian, Talkline, Tanla Mobile, TelcoGames, Tele2, Telecom Italia, Telefonica, Telenor Group, TeliaSonera, Telus, THQ Wireless, Time Inc, T-Mobile, Uclick, United Fun Traders, Various Inc, Verizon, Virgin Mobile, Vivendi, Vivid, Vodafone, Waat Media, Warner Bros, Win, WIND, Xtube, Yahoo!, YouTube







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